![]() ![]() The Home Planet is always Medium size.The Home System has special generation code. Finally, warp Technology allows travel between any two Systems not already linked by strings, at a reduced speed. Later Technology allows travels between constellations (system groups) by the use of wispy Wormholes. These are the standard form of movement for all Fleets. The vast majority of combat occurs at a Star System.įleet travel is always between Star Systems, often aided by Cosmic Strings (essentially representing pathways, or routes). All Ships produced in that System are placed into the "Hangar", and no Ship can fly without being formed into a fleet. All combatant Fleets are managed at a System. Star Systems are pivotal areas for Combat. These can increase Production per, by a flat rate, or by a % rate. Improvements can be built upon Systems to increase their potential for production. Maintaining a solid group of Systems with productive Planets is key to expansion. ![]() Production management, such as selecting production and Population distribution is performed from the System, similar to city interfaces from other 4X games. Each Planet with a colony will then produce FIDS for the controlling Empire, as well as providing access to unlocked Luxury or Strategic Resources. Colonising any Planet will give you full control of the System. The functional unit of your Empire's economy is the Star System. ![]()
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